
The Unofficial Star Wars the Old Republic Strategy Guide
Skill Lv Class Effect
Missile
Field Aid /
Cure
24 Mer/Co
m
Purge the target of 2 hostile effects. 2 Ammo / 16 Heat
Diversion /
Chaff Flare
30 Mer/Co
m
Reduce threat to all targets
Tech Override
/ Power Surge
50 Mer/Co
m
The next ability with an activation time will be instant
Armor: Power
Generator
10 Van/Po
w
Allows use of Power Generators
Armor: Shield
Generator
10 Van/Po
w
Allows use of Shield Generators
Ion Pulse /
Flame Burst
10 Van/Po
w
Deal damage to the target. 2 Ammo / 16 Heat
Guard 14 Van/Po
w
Guard a nearby target reducing the damage they take and the
threat they generate. A portion of the damage they take is
transferred to you. Requires Ion Cell / Ion Gas Cylinder
Ion Cell / Ion
Gas Cylinder
14 Van/Po
w
Gives a chance for ranged attacks to deal additional damage,
increases your threat generation, your armor, decreases
damage taken and increases shield use.
Neural Jolt /
Neural Dart
16 Van/Po
w
Taunt a target for a short period. Damage dealt to other targets
than you during this time deal less damage.
Riot Strike /
Quell
18 Van/Po
w
Interrupt the target and prevent that ability use for a short
period. 1 Ammo / 8 Heat
Harpoon /
Grapple
22 Van/Po
w
Pull the target to you and generate a high amount of threat.
Cannot target someone in Cover.
Explosive
Surge / Flame
Sweep
24 Van/Po
w
Deal damage to up to 3 enemies. 2 Ammo / 16 Heat
Sonic Round /
Sonic Missile
30 Van/Po
w
Taunts nearby enemies to attack you for a short period
Neural Surge / 46 Van/Po Stun up to 3 nearby enemies for a short period. 1 Ammo / 8
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