Bounty Hunter THE COMMANDO Instrukcja Użytkownika Strona 33

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The Unofficial Star Wars the Old Republic Strategy Guide
Your first mount is at level 25 and
costs a bit more than 40K, get it
once in the town on Tatooine
Jedi Knight / Sith
Warrior
Unless you're grouping, you're in the
melee dealing damage. This also means
you take more damage as you need to
close the distance with enemies in order to
attack them. Get used to using Force
Leap / Force Charge to start combat.
Sentinel / Marauder
Example Build - Sentinel
Example Build - Marauder
Sentinel / Marauder will provide you with
some great damage options. Juyo Form will
be a good start until you acquire Ataru
Form, which should then be your go-to form
for damage.
Combat typically starts with a Force
Leap / Force Charge on a ranged enemy.
You can then use Zealous Strike / Battering
Assault to generate Focus and use Force
Sweep / Smash and Cyclone Slash /
Sweeping Slash if you're close enough to
the rest of the enemies, else Cauterize /
Rupture and Overhead Slash / Impale on
the closest one. Once you gain Precision
Slash / Gore, you should use it every
cooldown as the extra armor penetration is
great. Blade Rush / Massacre should be
used every 6 seconds, to keep the boost to
Ataru Form active.
Your final rotation will look something
like Force Leap / For Charge then the
following abilities, in priority.
Zealous Strike / Battering Assault
Precision Slash / Gore
Blade Rush / Massacre
Master Strike / Ravage
Blade Storm / Force Scream
In truth, you need some investment into
skills before you can settle into a solid
rotation as quite a few give you a chance
for Focus with certain attacks. At lower
levels, you'll be quite strapped for Focus
and limited in choice but once you hit level
20 and 32 new skills will give you some
boosts.
Guardian / Juggernaut
Even though you can level in a tanking
role, I would suggest taking the DPS route.
That means taking the Vigilance /
Vengeance skill tree for most.
Example Build Guardian
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