
The Unofficial Star Wars the Old Republic Strategy Guide
The Ammo / Heat mechanic requires you
to carefully manage your skill usage as your
regeneration is based on the amount you
actively have. Spamming skills will usually
have you end up with a very slow recharge
rate and no skills available for use.
Commando / Mercenary
Example Build – Commando
Example Bu ild - Mercenary
Due to the dynamics of Ammo / Heat
and the skill choices, you will typically use a
priority list for actions. If you're below 8
Ammo / above 20 Heat, then use Hammer
Shot / Rapid Shots. If you're below 6 Ammo
/ above 50 Heat, then use Recharge Cells /
Vent Heat. You'll want Armor Piercing Cell /
High Velocity Gas Cylinder should be used
for the armor piercing damage boost.
Actual combat now starts. Grav Round /
Tracer Lock until you have 5 stacks of
Charged Barrel / Tracer Lock on the target.
High Impact Round / Rail Shot should be
used then, followed by Demolition Round /
Heatseeker Missiles if the former is on
cooldown. If Curtain of Fire / Barrage procs,
then you should use Full Auto / Unload. If
everything is on cooldown, back to Grav
Round / Tracer Lock.
Clearly this build doesn't really start to
get moving until you get Grav Round /
Tracer Missile so until then you're stuck
with Full Auto / Unload and High Impact
Round / Railshot for your damage. AE
options include Mortar Volley / Death From
Above, Plasma Grenade / Fusion Missile and
Hail of Bolts / Sweeping Blasters.
Vanguard / Powertech
Example Build – Vanguard
Example Build - Powertech
Similar to the Commando / Mercenary,
Ammo / Heat management is important. If
you're below 8 Ammo / above 20 Heat, then
use Hammer Shot / Rapid Shots. If you're
below 6 Ammo / above 50 Heat, then use
Recharge Cells / Vent Heat. High Energy
Cell / High Energy Gas Cylinder should be
used for damage purposes.
As long as you have the Ammo / Heat as
listed in the previous paragraph, you'll run
a rotation. Sticky Grenade / Explosive Dart
can start the fight. Follow with Fire Pulse,
then Immolate Pulse Round / Flamethrower
and then Ion Pulse / Flame Burst.
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