Bounty Hunter THE COMMANDO Instrukcja Użytkownika Strona 34

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The Unofficial Star Wars the Old Republic Strategy Guide
Example Build - Juggernaut
You'll be in Shien form for combat, which
will have an impact on your Focus / Rage
generation. Combat will start with Sabre
Throw to get their attention, followed by a
Force Leap / Force Charge. You can then
use Sundering Strike / Sundering Assault,
followed by Plasma Brand / Shatter and
Overhead Slash / Impale. Dispatch / Vicious
Throw can be used on enemies under 20%,
otherwise use Blade Storm / Force Scream.
Force Sweep / Smash is used to keep the
enemy accuracy debuff active.
Since a few of those abilities won't be
available until you level up, you can
alternatively use Strike / Assault and Blade
Storm / Force Scream as your main damage
options until you unlock better abilities.
Jedi Consular /
Sith Inquisitor
There are two choices here, either the
melee role with the Shadow / Assassin or
the ranged damage with the Sage /
Sorcerer. Unless you take the tanking
choice for melee, it's best to have a tanking
companion for your travels.
Seeing that Shadows / Assassins have
reduced range for their attacks, it can be
tricky to move around groups of enemies in
order to attack. Make liberal use of Stealth
to help make it close and alive.
Shadow / Assassin
Example Build Shadow
Example Build - Assassin
There are a few non-combat items to
discuss first. Force Technique / Lightning
Charge or Surging Charge / Surging
Technique should be active at all times,
depending on which ability to have
available. When you use a charge, it
should be a priority to get it back. Blackout
is a great ability as it helps restore your
Force with the skill choices given. Also,
since Stealth is a major part of combat, you
want to try and start all combat in stealth
and use Blackout when off cooldown to get
more damage.
If Find Weakness / Exploit Weakness is
active, use Shadow Strike / Maul for the
damage boost. Double Strike / Thrash
should be used next in order to get the buff
to reduce the cost of Project / Shock, then
Clairvoyant Strike / Voltaic Slash to double
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