
The Unofficial Star Wars the Old Republic Strategy Guide
Commander Ghulil
He comes with two healers, one on each side. They don't have much hit points so take
them out quickly, then get back on the boss. He has a strong melee attack and also drops
little fire probes on the ground that deal AE damage. Stay away from them by moving the
boss to a different location.
Yadira Ban
A rather simple boss with 2 mechanics. She will randomly pull everyone into her and
apply a speed reduction debuff. She'll then start casting a heavy damage AE attack
centered around her. Basically when she summons you in your goal is to get out of range of
her next attack. A simple fight if you can avoid the AE damage.
Hammer Station
DN-314
Two abilities to mention here. The first is a mining beam that targets a random player. If
you step behind the tank, the beam will hit them and the healer only needs to worry about a
single player. He also summons little robots that explode after a certain time. They start off
yellow then their names turn red and a few seconds later they explode for big damage.
When they stop moving, move out of the way so you don't get hit.
Vorgan the Volcano
There are two adds with this boss, one that does damage (Torch) and another that heals
(Sawbones). Have the tank pick up Vorgan and Torch, or alternatively disable Torch through
other means. Everyone else should be on Sawbone until dead. Once he's gone, take out
Torch if your tank has him or take out Vorgan instead. There's not a lot of challenge here
unless you leave the healer alive.
Battlelord Kreshan
Quite a few things to watch here. The tank needs to keep the boss facing away from the
group and you should interrupt Sweeping Gunfire to avoid the knockback and damage. He'll
throw around some mines to the ground, which you'll need to avoid as well. Finally, he'll
summon some adds during the fight that will head to the healer. They have low hit points,
so take them out quickly then focus on the boss.
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