Bounty Hunter THE COMMANDO Instrukcja Użytkownika Strona 101

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The Unofficial Star Wars the Old Republic Strategy Guide
GROUPS
ou could spend the entire
game playing alone if you'd
like and there's plenty of
content to keep you happy for a long time.
If you want to try your luck at some of the
harder content though, you'll need to group
up with other players.
Y
Group sizes can vary between 2 and 16
players, though anything above 4 will be
limited to Operations and PvP Warzones. If
your group is under 4 players, your
companions may be used to fill in the slots.
It's usually a good idea to use a companion
to fill a role that is not present in the group.
If you have a tank and a healer, then get a
companion that's purely for damage.
Organized groups, past level 15, should
have 1 tank, 1 healer and 2 DPS.
Operations will require different group
makeups depending on their content but
usually the ratio will remain.
Understanding how to play your class is
one thing; knowing how to play your role is
another. A tank that only focuses on
themselves will get their group killed, just
like a healer that can't work an emergency.
Tank Role
There are 2 main goals here, keep the
healer alive and avoid the stuff you can
avoid. If the DPS die, there are very high
odds that it was their fault and nearly any
content can be completed by a healer and
a tank, with time being the largest factor
for success.
Tanks operate with the mechanics of
threat and defense. Threat is a measure of
enemy hate and if you have the most
threat, they will attack you. You can force
enemies to attack you through taunts but
mostly just through using your skills you
should have enough threat to keep a target
attacking you. Keep an eye on your
abilities that increase your threat level as
they should be used to keep on top of your
threat level.
Defenses come in two main types, the
actual defense which makes an enemy miss
you (dodge, parry or an outright miss) -
called avoidance - and shielding and
armor called damage mitigation. Every
tank has armor and every tank can defend
but not all of them can use a shield. Using
defensive cooldown abilities can keep you
alive through a heavy enemy attack or at
the start of a group fight, where multiple
people are attacking you.
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