Bounty Hunter THE COMMANDO Instrukcja Użytkownika Strona 56

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The Unofficial Star Wars the Old Republic Strategy Guide
Ability Requirement AC Effect
/ Dark Ward Darkness chance. 8 charges. 10 Force
Force Pull 20 Kinetic Combat /
Darkness
Sha/Ass Pull target towards you. Does not work on
targets in cover.
Slow Time /
Wither
30 Kinetic Combat /
Darkness
Sha/Ass Hit up to 5 targets and reduce the damage they
deal for a short period. Generates high threat.
40 Force
Shadow
Technique /
Surging
Charge
10 Infiltration /
Deception
Sha/Ass Attacks have a chance to deal additional
damage. 50 Force
Low Slash 20 Infiltration /
Deception
Sha/Ass Deal damage and incapacitate the target for a
short duration. Damage breaks the effect. 30
Force
Clairvoyant
Strike /
Voltaic Slash
30 Infiltration /
Deception
Sha/Ass Hit the target and increase the damage of your
next Project / Shock. Stacks 2 times. 25 Force
Smuggler / Imperial Agent
The ranged physical classes whose focus is on damage and healing. Your paired
Advanced Classes are Scoundrel (Sco) and Snipers (Sni) for damage and Gunslinger (Gun)
and Operative (Ope) for healing. Their power resource is Energy, which regenerates at
different rates depending on how much you have in reserve. More Energy (60% and above)
and you will regenerate much faster than if you have less in reserve.
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