
The Unofficial Star Wars the Old Republic Strategy Guide
Skill Lv Class Effect
Blasters
Blazing /
Skirmisher
10 Sco/Op
e
Increase the damage of Overload / Quick Shot
Stealth 10 Sco/Op
e
Enter Stealth, reducing chance to be detected and movement
speed. Allows additional abilities
Underworld
Medicine /
Kolto Injection
10 Sco/Op
e
Heal a target. 25 Energy
Upper Hand /
Tactical
Advantage
10 Sco/Op
e
Killing an opponent or using Blaster Whip increases all damage
by 2% and allows use of Exploits for 20 seconds. Can have 2
charges at once.
Weapon:
Scattergun
10 Sco Allows use of a Scattergun
Diagnostic
Scan
12 Sco/Op
e
Heal a target over time
Stim Boost /
Pugnacity
12 Sco/Op
e
Exploit to recover 3 Energy every 3 seconds for 45 seconds.
Kolto Pack /
Kolto Infusion
14 Sco/Op
e
Exploit in order to heal a target. 20 Energy
Blaster
Volley /
Carbine Burst
16 Sco/Op
e
Exploit to hit up to 5 enemies for damage. 20 Energy
Tranquilizer /
Sleep Dart
20 Sco/Op
e
Puts target to sleep for 1 minute. Damage breaks the effect.
Must be in Stealth. 20 Energy
Disappearing
Act / Cloaking
Screen
22 Sco/Op
e
Exit combat and enter Stealth for a short time.
Sneak 22 Sco/Op
e
Increase your Stealth level for a short time.
Lucky Dodge /
Avoidance
Training
24 Sco/Op
e
Evasion / Dodge removes hostile effects
Triage / Toxin
Scan
24 Sco/Op
e
Purge a target of 2 negative effects. 10 Energy
60
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